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21. Sticky:New dev blog: Ship-troduction: The Gallente Talos - in EVE Information Portal [original thread]
Chance Harper wrote: well idk what issue you guys have with the design of the ship. Design is question of taste, some like it, some not. Point is, the ship will do its job the way it is meant. Btw, the amarr ship looks way worse.. looks like a ...
- by David Xavier - at 2011.11.04 16:36:00
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22. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Zhephell wrote: *snip* For me the problem is in Rails. I am agree to improve 10% the damage, but I am totally disagree to reduce a 12% the power need to rail guns, ( I-Śm not talking about blaster pw) Rails are long range weapons that use less ...
- by David Xavier - at 2011.11.04 13:40:00
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23. Kronos? isn't it about time it gets ungimped? - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: "This "It is a PvE ship" one line reasoning is idiotic." So, they should make buffs to the ship just because you want to throw it in pvp, right? Why does everyone suddenly believe the Kronos should be any good in pvp again? ...
- by David Xavier - at 2011.11.03 10:25:00
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24. Sticky:New dev blog: Ship-troduction: The Gallente Talos - in EVE Information Portal [original thread]
Seeing the 2nd part of the art blog they don't give a damn about our request to do something with the freaking NOSE of the ship (that wedge has to go or make it shorter, thicker and more roundish) Texturing it will not help. Whoever is res...
- by David Xavier - at 2011.11.03 10:16:00
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25. Sticky:New dev blog: Ship-troduction: The Amarr Oracle - in EVE Information Portal [original thread]
Samuel FB wrote: wanna see the new caldari battlecruiser in rough form .... http://www.youtube.com/watch?feature=player_embedded&v=J42F4WkeFQ4 27seconds in ... small glimps but very sexual At least the Oracle and the Tornado looks a...
- by David Xavier - at 2011.11.03 10:01:00
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26. Fleet Formations - in Player Features and Ideas Discussion [original thread]
First. Use "bonuses", not "boni". It seems to be classy among the members of the EVE community but it makes no sense since you write in English not Latin. Formations could be useful for ships which are slow or generally do not move much, for fa...
- by David Xavier - at 2011.11.02 15:17:00
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27. Skill Training - in Player Features and Ideas Discussion [original thread]
About the Dev blog I only log in to add skills to my queue then log off as there is absolutely nothing you can enjoy with low skills for me at least. SP pooling is not a good solution, but the ability to make a year long skill plan like queue wou...
- by David Xavier - at 2011.11.01 19:05:00
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28. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Sizeof Void wrote: ConXtionS wrote: I guess I have never had that opportunity... It seems that the enemy moves and that jumping right on them is difficult because there is no LEAD in the jump system to account for thier movement. So lets su...
- by David Xavier - at 2011.11.01 18:23:00
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29. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Wu Phat wrote: The Dominix will still not benefit from the buff as its limp **** power grid holds it back from being an awesome cheap solo or buffer gank/tank ship. Was hoping to fit a full rack of large neutron II's with buffer fit or large el...
- by David Xavier - at 2011.10.31 18:38:00
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30. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Fix the forums so posts don't get eaten by it. Really annoying! The lowering of fitting requirements is welcome! About rails, if they are intended to be "The Average" long range weapons system between artillery and beam lasers, then please tu...
- by David Xavier - at 2011.10.31 15:29:00
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31. Make Mining Interesting & Eliminate Bots: A Solution - in Player Features and Ideas Discussion [original thread]
DetKhord Saisio wrote: Faster moving asteroids? I was not aware they moved at all. Some rotate on an axis, but you can easily keep them at range while sitting still. Assuming the movement was from left to right of a targeted asteroid and you w...
- by David Xavier - at 2011.10.31 13:42:00
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32. Jump clones and Attribute Implants - in Player Features and Ideas Discussion [original thread]
I would rather like the + attribute modifiers from implants removed. This would lead to some headache as people would have to be compensated with raising the base attributes but it would grant people some freedom. About the ISK sink, more high se...
- by David Xavier - at 2011.10.30 20:17:00
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33. Kronos? isn't it about time it gets ungimped? - in Player Features and Ideas Discussion [original thread]
LOL56 wrote: The Knonos is a PvE ship, its not balanced for PvP. The Megathron hull it is based on has125Mbit bandwidth, other marauder class ships get the drone bandwidth of the tech 1 hull they are based on. The Vindicator would still ha...
- by David Xavier - at 2011.10.30 19:06:00
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34. customizable Drones - in Player Features and Ideas Discussion [original thread]
Gyron Twillight wrote: Hey, keep getting good ideas for eve online, but never shared them whit anyone, so this time i try. i dont know if someone had same idea before, then please just ignore this post. ill keep it short and simpel. customiz...
- by David Xavier - at 2011.10.30 18:04:00
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35. Sticky:Issues thread for the new font on SiSi - in Test Server Feedback [original thread]
This is getting confusing.. could somebody ( developer or a self proclaimed ninja) make a high resolution screen capture of this elusive new font type with characters of least the English alphabet present ( the more the better ) ? Would be bette...
- by David Xavier - at 2011.10.29 21:35:00
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36. Sticky:New dev blog: Ship-troduction: The Gallente Talos - in EVE Information Portal [original thread]
To be honest l would rather like to see a tracking bonus or agility or speed (as resists are out of the question) instead of the +5% damage to large hybrid turrets. On a side note, even after the 100th view it still looks like a brick with a wed...
- by David Xavier - at 2011.10.29 16:55:00
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37. Armor rep past hull ? - in Player Features and Ideas Discussion [original thread]
tankus2 wrote: I think the best way to think about this is as follows: someone is armor tanking, and they take 1% structure damage. This would mean that their armor can now only be restored to 99% until the hull is brought back to full. Should...
- by David Xavier - at 2011.10.27 21:25:00
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38. Free2Play - in Player Features and Ideas Discussion [original thread]
Well, I have yet to successfully convince any of my friends to play EVE. When I get to the skills and training times and they hear that some of them take months to train in a game with monthly subscription I always get laughed at. Point is, no ...
- by David Xavier - at 2011.10.27 21:08:00
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39. Incentive Based Daily Gameplay via Skill Queue Bonuses - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: No no no no no. eve is not a grind fest on skill points. this can also result in buying sp with isk. Expensive +5 attribute boosting implants come to mind which can be obtained with grinding ISK and affect training time. ...
- by David Xavier - at 2011.10.27 20:21:00
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40. Sticky:New dev blog: Ship-troduction: The Gallente Talos - in EVE Information Portal [original thread]
CCP Guard wrote: Pattern Clarc wrote: Looks good, I count only seven hard points though... D: How do you think it will fare against your Tornado? I don't want to be negative but It will die a horrible death while trying to get into b...
- by David Xavier - at 2011.10.27 16:35:00
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